<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="zunhammerVANcontrolDual.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="10.0.11"/>
    </Asset>
    <Files>
        <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="23" filename="$data/shared/assets/assetLibraryDecals_diffuse.dds"/>
        <File fileId="24" filename="$data/shared/assets/assetLibraryDecals_normal.dds"/>
        <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
        <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
        <File fileId="5" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
        <File fileId="16" filename="$data/shared/detailLibrary/flat_normal.png"/>
        <File fileId="17" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
        <File fileId="15" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
        <File fileId="14" filename="$data/shared/detailLibrary/metallic/zincGalvanized_diffuse.png"/>
        <File fileId="13" filename="$data/shared/detailLibrary/metallic/zincGalvanized_normal.png"/>
        <File fileId="12" filename="$data/shared/detailLibrary/metallic/zincGalvanized_specular.png"/>
        <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
        <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
        <File fileId="20" filename="zunhammerVANcontrolDualDecals_diffuse.dds"/>
        <File fileId="2" filename="zunhammerVANcontrolDual_normal.dds"/>
        <File fileId="3" filename="zunhammerVANcontrolDual_vmask.dds"/>
        <File fileId="21" filename="../../../../textures/metricScrews_normal.dds"/>
        <File fileId="22" filename="../../../../textures/metricScrews_vmask.dds"/>
    </Files>
    <Materials>
        <Material name="metricScrews_silverScratched_mat" materialId="5" diffuseColor="1 1 1 1" customShaderId="4">
            <Normalmap fileId="21"/>
            <Glossmap fileId="22"/>
            <Custommap name="detailSpecular" fileId="15"/>
            <Custommap name="detailNormal" fileId="16"/>
            <Custommap name="detailDiffuse" fileId="17"/>
        </Material>
        <Material name="zunhammerVANcontrolDualDecals_mat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="vmaskUV2">
            <Texture fileId="20"/>
            <Glossmap fileId="3"/>
            <Custommap name="detailSpecular" fileId="5"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailDiffuse" fileId="7"/>
            <CustomParameter name="smoothnessScale" value="0.85"/>
            <CustomParameter name="clearCoatIntensity" value="0.1"/>
            <CustomParameter name="clearCoatSmoothness" value="0.2"/>
        </Material>
        <Material name="zunhammerVANcontrolDualScrewDecals_silverScratched_mat" materialId="7" alphaBlending="true" customShaderId="4" customShaderVariation="vmaskUV2">
            <Texture fileId="23"/>
            <Normalmap fileId="24"/>
            <Glossmap fileId="3"/>
            <Custommap name="detailSpecular" fileId="15"/>
            <Custommap name="detailNormal" fileId="16"/>
            <Custommap name="detailDiffuse" fileId="17"/>
        </Material>
        <Material name="zunhammerVCD_calibratedPaintGrey_mat" materialId="8" diffuseColor="1 1 1 1" customShaderId="4">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <Custommap name="detailSpecular" fileId="5"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailDiffuse" fileId="7"/>
            <CustomParameter name="colorScale" value="0.3333 0.3804 0.4196"/>
            <CustomParameter name="smoothnessScale" value="0.85"/>
            <CustomParameter name="clearCoatIntensity" value="0.1"/>
            <CustomParameter name="clearCoatSmoothness" value="0.2"/>
        </Material>
        <Material name="zunhammerVCD_calibratedPaintZunhammerYellow_mat" materialId="9" diffuseColor="1 1 1 1" customShaderId="4">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <Custommap name="detailSpecular" fileId="5"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailDiffuse" fileId="7"/>
            <CustomParameter name="colorScale" value="0.7914 0.3473 0.0122"/>
            <CustomParameter name="smoothnessScale" value="0.85"/>
            <CustomParameter name="clearCoatIntensity" value="0.1"/>
            <CustomParameter name="clearCoatSmoothness" value="0.2"/>
        </Material>
        <Material name="zunhammerVCD_plasticPaintedShinyBlack_mat" materialId="10" diffuseColor="1 1 1 1" customShaderId="4">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <Custommap name="detailSpecular" fileId="18"/>
            <Custommap name="detailNormal" fileId="16"/>
            <Custommap name="detailDiffuse" fileId="19"/>
            <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
            <CustomParameter name="smoothnessScale" value="1.52"/>
        </Material>
        <Material name="zunhammerVCD_plasticPaintedWhite_mat" materialId="11" diffuseColor="1 1 1 1" customShaderId="4">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <Custommap name="detailSpecular" fileId="18"/>
            <Custommap name="detailNormal" fileId="16"/>
            <Custommap name="detailDiffuse" fileId="19"/>
            <CustomParameter name="colorScale" value="0.6456 0.6456 0.6456"/>
        </Material>
        <Material name="zunhammerVCD_silverScratched_mat" materialId="12" diffuseColor="1 1 1 1" customShaderId="4">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <Custommap name="detailSpecular" fileId="15"/>
            <Custommap name="detailNormal" fileId="16"/>
            <Custommap name="detailDiffuse" fileId="17"/>
        </Material>
        <Material name="zunhammerVCD_zincGalvanized_mat" materialId="13" diffuseColor="1 1 1 1" customShaderId="4">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <Custommap name="detailSpecular" fileId="12"/>
            <Custommap name="detailNormal" fileId="13"/>
            <Custommap name="detailDiffuse" fileId="14"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="zunhammerVANcontrolDual.i3d.shapes"/>
    <Scene>
        <Shape name="zunhammerVANcontrolDual_vis" shapeId="1" clipDistance="300" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="8,9,13,12,11,10">
            <Shape name="zunhammerVANcontrolDual_decals" shapeId="2" clipDistance="50" nodeId="20" castsShadows="false" receiveShadows="true" materialIds="6"/>
            <Shape name="zunhammerVANcontrolDual_metricScrews" shapeId="3" clipDistance="100" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="5"/>
            <Shape name="zunhammerVANcontrolDual_screwDecals" shapeId="4" clipDistance="30" nodeId="22" castsShadows="false" receiveShadows="true" materialIds="7"/>
        </Shape>
    </Scene>
</i3D>
